The first patch of Stormgate early access is here and it’s a big one! There have been changes to just about everything, including balance updates for all faction, creep adjustments, co-op and campaign fixes, and much more! Let’s take a look at what’s changed.
Stormgate Early Access Patch 0.0.1: Changes Everywhere!
There have been a ton of changes to our favorite game. The biggest come to the campaign, which now has a pause function! Brutal has also been enabled without any prerequisites, so if you’re up for a challenge, you won’t need to play the campaign on hard first.
Co-op has seen a few bug fixes, and there have been various adjustments to solve lag problems, as well as crashes and instability. Hopefully Stormgate will be running a bit better for everyone.
Last but not least there have been a ton of balance changes. These range from upgrading command structures being faster and cheaper to creep changes and buffs and nerfs for every faction. There’s quite a lot to it, so check out the full patch notes below.
Stormgate Patch 0.0.1 Full Patch Notes
General
- Various fixes to improve lag
- Various fixes to address crashes and instability
- Fixed an issue with faster units pursuing slower units
- Reduced the frequency of Capture Point Contested alerts
- Reduced the frequency of Under Attack alerts
- Removed Structure Complete and Research Started alerts
- Reduced Victory/Defeat music volume to be more in line with other music
- Vanguard
- Fixed an issue with Helicarrier Bombers getting stuck on the edge of the map
- Infernal
- Reduced the announcer volume to be more in line with other audio
- Fixed an issue with Hexen not correctly animating after using Skull of Shedda
- Celestial
- Fixed an issue with build preview cursor remaining indefinitely
- Fixed an issue with Collection Array leaving a visual blueprint indefinitely
- Localization
- We now have Turkish language support
- We have made various improvements to many localizations
Campaign
- Added pause functionality to the Campaign
- Fixed an issue where Amara could get stuck in Vanguard Mission 1
- Enabled Brutal to always appear in campaign mission difficulty selection
Co-op
- General
- Made it more clear why Heroes other than Blockade are not selectable for Tutorial difficulty
- Warz
- Fixed an issue with Flayed Dragon quick macro key not functioning correctly
- Turf War
- Increased experience gains to be more in-line with other Co-op missions
Balance Notes
General
- Upgrading Tier 1 command structure to Tier 2 command structure duration decreased from 60 seconds to 40 seconds
- Upgrade cost of Tier 2 structures generally decreased from 200/100 to 150/100
- Upgrade duration of Tier 2 command structures to Tier 3 command structures decreased from 90 seconds to 70 seconds
- Upgrade cost of Tier 3 structures generally decreased from 250/150 to 200/150
- Large units (Vulcan, Atlas, Magmadon, Hellborne, Saber, Archangel) no longer push friendly units in PvP game modes
- Fixed an issue where Hellbornes and Sabers could push enemy units in PvP game modes
- Fixed an issue where faster units had difficulty chasing and attack slower units
Creeps
- Fixed an issue where Slimes and Oozes did not grant a resource bounty
- The debuff left by Oozes and Slimes no longer deals damage
- Slime (from Health camp) damage decreased from 8 to 6
- Ooze (from Energy camp) damage decreased from 20 to 16
- Shadow Mastiff (from Speed camp) damage decreased from 8 to 5
- Shadow Mastiff (from Speed camp) dash damage increased from 10 to 15
- The Shadow Mastiff’s Charge will no longer go through cliffs or structures
- Bruiser (from Resource camps) base damage decreased from 15 to 12
- Cleaver (from Luminite camps) base damage decreased from 8 to 6
- Piper (from Therium camps) base damage decreased from 8 to 6
- Creeps generally grant 60% increased bounty
- Skull Squisher (from Siege camp) no longer casts its jump ability
- Skull Squisher (from Siege camp) base health decreased from 500 to 400
- Skull Squisher (from Siege camp) base damage decreased from 30 to 25
Vanguard
- Lancer
- The Kinetic Redirection upgrade no longer requires a Central Command
- The Kinetic Redirection upgrade’s research time increased from 60 seconds to 90 seconds
- Exo
- Damage decreased from 14 (+8 vs Heavy) to 13 (+6 vs Heavy)
- Hedgehog
- Mobile mode weapon period decreased from 0.4 to 0.3 seconds
- Hornet
- Health increased from 180 to 210
- Vulcan
- Health increased from 400 to 450
- Helicarrier
- Fixed an issue where Bombers would get stuck on the edge of the map
- Fixed an issue where Helicarrier took too much Veterancy XP to level up
- Machine Lab
- Cost decreased from 150/100 to 100/100
- Buzzsaw Cannon
- Damage changed from 13 (+ 13 vs Biological) to 18 (+8 vs Light)
Infernals
- Brute
- Sundering Soul Frenzy upgrade cost decreased from 50/50 to 25/25
- Gaunt
- Plague Axes research duration increased from 60 seconds to 90 seconds
- Reaper’s Rush research duration increased from 60 seconds to 90 seconds
- Reaper’s Rush now increases movement speed by 30%, down from 40%. Resulting improved speed decreased from 5.6 to 5.2
- Hexen
- Skull of Shedda damage decreased from 50 to 25, which is the intended amount as described by the tooltip
- Hexen Master Training, which unlocks Miasma now requires a Greater Shrine instead of an Elder Shrine
- Hexen Master Training research time increased from 60 seconds to 90 seconds
- Spriggan
- Debuff % per attack increased from 3% to 6%
- Harbinger
- Seismic Slam upgrade cost decreased from 100/100 to 50/50
- Weaver
- Lash energy cost decreased from 50 to 40
- Weapon damage increased from 10% of a unit’s max health (5% vs structures) to 15% of a unit’s max health (10% vs structures)
- Hellforge
- Cost decreased from 100/100 to 100/0
- Shadowcleft
- Cost decreased from 150/100 to 100/100
- Build time decreased from 60 seconds to 50 seconds
Celestials
- Sovereign’s Watch
- Can now only be cast on structures within 15 range away from a friendly landed Collection Array
- Can be cast on flying Arcship variants now
- Duration decreased from 30 seconds to 20 seconds
- Damage increased from 20 to 30
- Can now only be cast on structures within 15 range away from a friendly landed Collection Array
- Arcship
- Morphing to an Arcship with a Morph Core now correctly costs 200 Luminite, up from 100
- Arcfortress
- Fate’s End now deals 1800 damage over 10 seconds, down from over 15 seconds
- Fate’s End cooldown decreased from 15 seconds to 10 seconds
- Guardian Nexus
- Cost decreased from 150/0 to 100/0
- Therium Purifier
- Celestial Hyperdrive upgrade cost decreased from 100/100 to 50/50
- Morph Core
- Damage decreased from 8 to 2 (+6 vs Light)
- Prism
- Health decreased from 260 to 180
- Kri
- No longer has bonus armor while rolling
- Damage changed from 24 to 16 (+8 vs Light)
- Cabal
- Gravity Flux duration increased from 4 seconds to 6 seconds
- Vector
- Recall upgrade cost decreased from 100/100 to 50/50
- Seraphim
- Fixed an issue where Seraphim were taking 50% damage from all sources instead of just from Creeps
- Scythe
- Damage against air units increased from 8 (+8 vs Heavy) to 12 (+12 vs Heavy)
- Scythes will now prioritize attacking air units
- Saber
- Mass Accelerator no longer costs 100 Health
- Mass Accelerator cooldown increased from 0 seconds to 20 seconds
- Damage increased from 48 (+40 vs Heavy) to 52(+52 vs Heavy)
- Archangel
- While using Avatar, Archangels are now immune to both the Vulcan and the Magmadon’s stuns