Search

Stormgate 8 August Patch Notes: Buffs, Nerfs, Creep Changes

The first patch of Stormgate early access is here and it’s a big one! There have been changes to just about everything, including balance updates for all faction, creep adjustments, co-op and campaign fixes, and much more! Let’s take a look at what’s changed.

Stormgate Early Access Patch 0.0.1: Changes Everywhere! 

There have been a ton of changes to our favorite game. The biggest come to the campaign, which now has a pause function! Brutal has also been enabled without any prerequisites, so if you’re up for a challenge, you won’t need to play the campaign on hard first.

Co-op has seen a few bug fixes, and there have been various adjustments to solve lag problems, as well as crashes and instability. Hopefully Stormgate will be running a bit better for everyone.

Last but not least there have been a ton of balance changes. These range from upgrading command structures being faster and cheaper to creep changes and buffs and nerfs for every faction. There’s quite a lot to it, so check out the full patch notes below.

Stormgate Patch 0.0.1 Full Patch Notes

General

  • Various fixes to improve lag
  • Various fixes to address crashes and instability
  • Fixed an issue with faster units pursuing slower units
  • Reduced the frequency of Capture Point Contested alerts
  • Reduced the frequency of Under Attack alerts
  • Removed Structure Complete and Research Started alerts
  • Reduced Victory/Defeat music volume to be more in line with other music
  • Vanguard
    • Fixed an issue with Helicarrier Bombers getting stuck on the edge of the map
  • Infernal
    • Reduced the announcer volume to be more in line with other audio
    • Fixed an issue with Hexen not correctly animating after using Skull of Shedda
  • Celestial
    • Fixed an issue with build preview cursor remaining indefinitely
    • Fixed an issue with Collection Array leaving a visual blueprint indefinitely
  • Localization
    • We now have Turkish language support
    • We have made various improvements to many localizations

Campaign

  • Added pause functionality to the Campaign
  • Fixed an issue where Amara could get stuck in Vanguard Mission 1
  • Enabled Brutal to always appear in campaign mission difficulty selection

Co-op

  • General
    • Made it more clear why Heroes other than Blockade are not selectable for Tutorial difficulty
  • Warz
    • Fixed an issue with Flayed Dragon quick macro key not functioning correctly
  • Turf War
    • Increased experience gains to be more in-line with other Co-op missions

Balance Notes

General

  • Upgrading Tier 1 command structure to Tier 2 command structure duration decreased from 60 seconds to 40 seconds
  • Upgrade cost of Tier 2 structures generally decreased from 200/100 to 150/100
  • Upgrade duration of Tier 2 command structures to Tier 3 command structures decreased from 90 seconds to 70 seconds
  • Upgrade cost of Tier 3 structures generally decreased from 250/150 to 200/150
  • Large units (Vulcan, Atlas, Magmadon, Hellborne, Saber, Archangel) no longer push friendly units in PvP game modes
  • Fixed an issue where Hellbornes and Sabers could push enemy units in PvP game modes
  • Fixed an issue where faster units had difficulty chasing and attack slower units

Creeps

  • Fixed an issue where Slimes and Oozes did not grant a resource bounty
  • The debuff left by Oozes and Slimes no longer deals damage
  • Slime (from Health camp) damage decreased from 8 to 6
  • Ooze (from Energy camp) damage decreased from 20 to 16
  • Shadow Mastiff (from Speed camp) damage decreased from 8 to 5
  • Shadow Mastiff (from Speed camp) dash damage increased from 10 to 15
  • The Shadow Mastiff’s Charge will no longer go through cliffs or structures
  • Bruiser (from Resource camps) base damage decreased from 15 to 12
  • Cleaver (from Luminite camps) base damage decreased from 8 to 6
  • Piper (from Therium camps) base damage decreased from 8 to 6
  • Creeps generally grant 60% increased bounty
  • Skull Squisher (from Siege camp) no longer casts its jump ability
  • Skull Squisher (from Siege camp) base health decreased from 500 to 400
  • Skull Squisher (from Siege camp) base damage decreased from 30 to 25

Vanguard

  • Lancer
    • The Kinetic Redirection upgrade no longer requires a Central Command
    • The Kinetic Redirection upgrade’s research time increased from 60 seconds to 90 seconds
  • Exo
    • Damage decreased from 14 (+8 vs Heavy) to 13 (+6 vs Heavy)
  • Hedgehog
    • Mobile mode weapon period decreased from 0.4 to 0.3 seconds
  • Hornet
    • Health increased from 180 to 210
  • Vulcan
    • Health increased from 400 to 450
  • Helicarrier
    • Fixed an issue where Bombers would get stuck on the edge of the map
    • Fixed an issue where Helicarrier took too much Veterancy XP to level up
  • Machine Lab
    • Cost decreased from 150/100 to 100/100
  • Buzzsaw Cannon
    • Damage changed from 13 (+ 13 vs Biological) to 18 (+8 vs Light)

Infernals

  • Brute
    • Sundering Soul Frenzy upgrade cost decreased from 50/50 to 25/25
  • Gaunt
    • Plague Axes research duration increased from 60 seconds to 90 seconds
    • Reaper’s Rush research duration increased from 60 seconds to 90 seconds
    • Reaper’s Rush now increases movement speed by 30%, down from 40%. Resulting improved speed decreased from 5.6 to 5.2
  • Hexen
    • Skull of Shedda damage decreased from 50 to 25, which is the intended amount as described by the tooltip
    • Hexen Master Training, which unlocks Miasma now requires a Greater Shrine instead of an Elder Shrine
    • Hexen Master Training research time increased from 60 seconds to 90 seconds
  • Spriggan
    • Debuff % per attack increased from 3% to 6%
  • Harbinger
    • Seismic Slam upgrade cost decreased from 100/100 to 50/50
  • Weaver
    • Lash energy cost decreased from 50 to 40
    • Weapon damage increased from 10% of a unit’s max health (5% vs structures) to 15% of a unit’s max health (10% vs structures)
  • Hellforge
    • Cost decreased from 100/100 to 100/0
  • Shadowcleft
    • Cost decreased from 150/100 to 100/100
    • Build time decreased from 60 seconds to 50 seconds

Celestials

  • Sovereign’s Watch
    • Can now only be cast on structures within 15 range away from a friendly landed Collection Array
      • Can be cast on flying Arcship variants now
    • Duration decreased from 30 seconds to 20 seconds
    • Damage increased from 20 to 30
  • Arcship
    • Morphing to an Arcship with a Morph Core now correctly costs 200 Luminite, up from 100
  • Arcfortress
    • Fate’s End now deals 1800 damage over 10 seconds, down from over 15 seconds
    • Fate’s End cooldown decreased from 15 seconds to 10 seconds
  • Guardian Nexus
    • Cost decreased from 150/0 to 100/0
  • Therium Purifier
    • Celestial Hyperdrive upgrade cost decreased from 100/100 to 50/50
  • Morph Core
    • Damage decreased from 8 to 2 (+6 vs Light)
  • Prism
    • Health decreased from 260 to 180
  • Kri
    • No longer has bonus armor while rolling
    • Damage changed from 24 to 16 (+8 vs Light)
  • Cabal
    • Gravity Flux duration increased from 4 seconds to 6 seconds
  • Vector
    • Recall upgrade cost decreased from 100/100 to 50/50
  • Seraphim
    • Fixed an issue where Seraphim were taking 50% damage from all sources instead of just from Creeps
  • Scythe
    • Damage against air units increased from 8 (+8 vs Heavy) to 12 (+12 vs Heavy)
    • Scythes will now prioritize attacking air units
  • Saber
    • Mass Accelerator no longer costs 100 Health
    • Mass Accelerator cooldown increased from 0 seconds to 20 seconds
    • Damage increased from 48 (+40 vs Heavy) to 52(+52 vs Heavy)
  • Archangel
    • While using Avatar, Archangels are now immune to both the Vulcan and the Magmadon’s stuns

Related Articles