Frost Giant have released new Stormgate beta patch notes, bringing key changes to the game ahead of the playoffs of the EGC Stormgate Open! This includes bug fixes to some of the most impactful bugs, as well as a ton of balance changes – let’s take a look.
Stormgate Beta Patch Notes: Vanguard & Infernals See Tons of Changes
We’ll jump right into the juicy details of the patch notes (if you want to skip this part, the full patch notes are posted below) with the balance changes. Both factions have seen a ton of balance adjustments, targeting some of the strongest and most popular units and builds. Starting with the Human Vanguard, the S.C.O.U.T. (aka dog) has seen its upgrade, Vorillium Claws, increase in cost from 25/25 to 50/50 and increase research time from 30 seconds to 60. This should reduce the units impact in the early game, with it taking longer for the upgrade to come online.
Key Vanguard changes also included the Hornet’s Reclaimer Stingers damage decreased from 10 to 8 and the MedTech supply cost increased from 2 to 3.
Meanwhile, the Infernal Host saw a variety of changes. Fiends now all 0 White Health, down from 7.5, although the Brute’s Sunder Soul ability now grants spawned Fiends max White Health (15). Another huge change saw the Hellborne almost reworked, with just about everything increasing – supply from 5 to 8, health from 200 to 260, cost from 150/150 to 250/225, and damage from 30 (+40 vs structure) to 50 (+50 vs structure), including splash damage going from 15 (+20 vs structure) to 25 (+25 vs structure).
There was also an adjustment to Hellspawn Resurgence, with its Animus cost increasing from 25 to 40, as well as changes to most units. Overall, both factions saw a decent amount of nerfs. You can check out the full details in the Stormgate beta patch notes below.
Stormgate Beta Patch Notes Feb 13
Bug Fixes
- High APM players should no longer experience total client freezes late in games.
- Unit active abilities should no longer have a negative effect on Frames Per Second.
- B.O.B. Overcharge can no longer be cast on Command Posts under construction.
- Launch Sensor Drone can no longer be launched from Command Posts under construction.
- Shroudstone Manifestation can no longer be cast near Shrines or Shroudstones under construction.
- Shroudstone Manifestation can no longer be cast near enemy Shrines or Shroudstones.
- Fixed an issue where Nightfall Infestation could “follow” a targeted unit.
- Health camps now provide the intended heal rate of 8 health per second.
- Fixed an issue where Lancers and MedTechs could unintentionally fit through certain walled off areas.
- The Magmadon’s Trample ability can no longer affect air units.
- The Magmadon’s Trample ability can no longer affect structures.
- The MedTech’s System Shock ability now correctly dispels Infest.
- The Vulcan’s Jump Jets ability will no longer be blocked by an enemy corpse.
Balance Changes
General
- Level 2 Speed Camps have been updated to spawn fewer Goats.
Vanguard
S.C.O.U.T.
- Vorillium Claws upgrade cost increased from 25/25 to 50/50.
- Vorillium Claws upgrade research time increased from 30 seconds to 60 seconds.
MedTech
- MedTech supply cost increased from 2 to 3.
Hedgehog
- Mobilized Hedgehog ammo recharge time decreased from 1.2 seconds to 1 second.
- Deployed Hedgehog ammo recharge time decreased from 0.6 seconds to 0.5 seconds.
Vulcan
- Range increased from 7 to 8.
Evac
- Release Skymine cooldown decreased from 120 seconds to 20 seconds.
- Release Skymine now has a 15 Luminite Cost.
- Skymines now persist until detonated or killed.
Hornet
- Reclaimer Stingers damage decreased from 10 to 8.
Flak Cannon
- Anti-air attack range increased from 10 to 12.
- Attacking an air unit will now only deal splash damage to other air units.
Infernal Host
- Hellspawn Resurgence Animus cost increased from 25 to 40.
Imp
- Enflamed Imp damage decreased from 100 (+100 vs Structure) to 100 (+50 vs Structures).
Brute
- The Sunder Soul ability now grants spawned Fiends max White Health (15).
Fiend
- All Fiends start with 0 White Health by default, down from 7.5. This includes both Fiends born from Infest and ones that drop from Brutes on-death.
- Movement speed increased from 6 to 7.
Gaunt
- Gaunt weapon bounce range decreased from 5 to 3.5.
Doombringer
- The Doombringer can now load units while in Mobilized mode.
- Doombringer inner radius decreased from 0.5 to 0.1.
- Doombringer outer radius decreased from 1 to 0.5.
Magmadon
- Consume cooldown increased from 0.25 to 5 seconds.
Hellborne
- Supply cost increased from 5 to 8.
- Cost increased from 150/150 to 250/225.
- Health increased from 200 to 260.
- Damage increased from 30 (+40 vs structure) to 50 (+50 vs structure).
- Cone splash damage increased from 15 (+20 vs structure) to 25 (+25 vs structure).
Shadowflyer
- The Shadowflyer now deals 125 damage to its primary target and 50 damage in an area of 3, down from 125 in the entire area.
Weaver
- Lash cooldown increased from 12 seconds to 16 seconds.
- Lash damage changed from 60 to 20% of a unit’s max health.
- Consume cooldown increased from 0.25 to 5.